1 00:00:01,360 --> 00:00:07,870 \h Please welcome Captain Steve Nakagawa, Commanding Officer for Naval Air Warfare Center Training Systems 2 00:00:07,870 --> 00:00:12,410 \h Division And Naval Support Activity in Orlando. 3 00:00:12,410 --> 00:00:20,810 \h Steve Nakagawa: good morning.[ applause ] Who's happy to be here? Yeah! I don't want to shoot myself. 4 00:00:20,810 --> 00:00:27,590 \h [ laughter ] I'm happy to be here because I am from the naval air warfare center training systems division, 5 00:00:27,590 --> 00:00:31,420 \h TSD, and we're excited for innovation. 6 00:00:31,420 --> 00:00:39,870 \h When this came up and the fact KSC is excited about innovation, i was all over it, excited to come here. 7 00:00:39,870 --> 00:00:44,140 \h So there's going to be some splashy pictures. That's not what innovation is about. 8 00:00:44,140 --> 00:00:51,640 \h It's really the storyline. The military is not known as innovators, typically. 9 00:00:51,640 --> 00:00:57,980 \h We're thinking the historical sense of naval warfare, naval warfare and military warfare and things like 10 00:00:57,980 --> 00:01:02,550 \h that, but I'm going to tell you about a different approach that we're using for what i do, 11 00:01:02,550 --> 00:01:06,980 \h which is modeling and simulation for training. 12 00:01:06,980 --> 00:01:13,070 \h Typically in the military, you have people that would say kind of like we heard earlier, 13 00:01:13,070 --> 00:01:17,960 \h I'm in the military, i want you to innovate, go innovate. Is that going to work? 14 00:01:17,960 --> 00:01:25,070 \h I'm not sure that really works. So there's definitions of innovation. And they are quick and easy to say, 15 00:01:25,070 --> 00:01:27,300 \h but that's not going to do it for me either. 16 00:01:27,300 --> 00:01:35,900 \h I don't get excited for either of those methods. What we need to do is figure out ways of taking 17 00:01:35,900 --> 00:01:40,320 \h collaboration and learning and driving that to create innovation in people. 18 00:01:40,320 --> 00:01:47,050 \h Harvesting all the brain power that you all have. We end up with great ideas. 19 00:01:47,050 --> 00:01:55,160 \h So if going back to prehistoric times, you have early innovators, inventors, you have people that have 20 00:01:55,160 --> 00:02:01,490 \h square things, and they want to move big, heavy items. Somebody created a wheel. 21 00:02:01,490 --> 00:02:07,930 \h That was innovation. And if we don't have innovators like that, we're not going to change the way we do business. 22 00:02:07,930 --> 00:02:14,960 \h Come up to the 1900s, we've got -- if anybody is Microsoft flight simulator driver, 23 00:02:14,960 --> 00:02:19,550 \h have any hours on those things, this is probably the first beta test version of that. 24 00:02:19,550 --> 00:02:25,010 \h But in those days just like now, aviation is a dangerous -- inherently dangerous business. 25 00:02:25,010 --> 00:02:32,980 \h So they had to figure out ways to do a little training ahead of time, innovators come up with the half-barrel method. 26 00:02:32,980 --> 00:02:39,140 \h Move a little bit forward to the 1930s. Link trainers, if anybody's heard of those, 27 00:02:39,140 --> 00:02:44,660 \h we actually have one of these -- we didn't go forward. Okay. 28 00:02:44,660 --> 00:02:49,720 \h Imagine that you're seeing a different simulator up there. A 1930's version of a simulator. 29 00:02:49,720 --> 00:02:54,460 \h We call it the blue box because it's painted blue, and it's a box that you actually sat in in the 30 00:02:54,460 --> 00:02:58,090 \h '30s through actually when my dad was a naval aviator, too. 31 00:02:58,090 --> 00:03:03,880 \h He did initial training in that thing in the late '50s. It's a little box you sit in, they cover you up. 32 00:03:03,880 --> 00:03:09,560 \h What it does is it helps you simulate instrument flight conditions or flying at night so you don't 33 00:03:09,560 --> 00:03:12,800 \h have to do it in the airplane. Nobody thought of that before. 34 00:03:12,800 --> 00:03:18,790 \h Someone had to talk to somebody else, come up with an idea, and create innovation. 35 00:03:18,790 --> 00:03:23,330 \h If we're not going to go anymore forward, you're going to hear me talking a lot. There we go. 36 00:03:23,330 --> 00:03:30,850 \h That's it, the link trainer. We'll keep going. Okay. So fast forward to today. 37 00:03:30,850 --> 00:03:37,250 \h When we're trying to get the military simulation of all the different training things that we got to do and 38 00:03:37,250 --> 00:03:43,400 \h that be, you know, in the navy, flying airplanes, sailing ships, submarines, navy S.E.A.L.S., 39 00:03:43,400 --> 00:03:48,220 \h all sorts of different things, the requirements can be anywhere from, you know, 40 00:03:48,220 --> 00:03:55,930 \h fully immersive fog to suspension of disbelief simulations to something in the classroom, 41 00:03:55,930 --> 00:04:02,360 \h projected on a wall, doesn't cost much money. But it allows that trainee to really get familiar 42 00:04:02,360 --> 00:04:05,780 \h with that operation without using the real thing. 43 00:04:05,780 --> 00:04:13,280 \h The real ship, the submarine on the airplane. So innovation is -- we have two different mission, right? 44 00:04:13,280 --> 00:04:19,140 \h Kennedy Space Center, TSD, rockets are kind of one of the commonalities. 45 00:04:19,140 --> 00:04:23,910 \h You have to create new ways of doing business, rockets back in the old days here. 46 00:04:23,910 --> 00:04:29,970 \h Moving a little further forward to the "Apollo" program and sending "Apollo" rockets up, 47 00:04:29,970 --> 00:04:35,980 \h putting man on the moon. Then there was -- there was the "Apollo 13" 48 00:04:35,980 --> 00:04:45,270 \h incident where -- I'm going keep advancing slides. "Apollo 13." so you have astronaut up in space. 49 00:04:45,270 --> 00:04:50,340 \h You have an incident happen, and if you have innovators that can put their heads together, 50 00:04:50,340 --> 00:04:53,460 \h something that had not been planned for, they put their heads together, 51 00:04:53,460 --> 00:04:58,310 \h do simulation on earth, a mock setup of what's going on up in space. 52 00:04:58,310 --> 00:05:02,660 \h That innovation and that creative energy saves the astronauts and brings them home. 53 00:05:02,660 --> 00:05:08,490 \h That's the kind of thing we have to prepare for to be able to do by doing learning ahead of time. 54 00:05:08,490 --> 00:05:15,490 \h New devices, they're coming along. We're past -- we passed the space shuttle picture quickly unfortunately. Sadly. 55 00:05:15,490 --> 00:05:19,920 \h I would have left it up there longer. I would like to see more and more of those pictures. 56 00:05:19,920 --> 00:05:24,540 \h We're not going to see them. Those of you around here will fondly remember that system for a long time, 57 00:05:24,540 --> 00:05:33,380 \h I'm sure. Maybe this one, too. So creation of new devices. Oh, it came back. 58 00:05:33,380 --> 00:05:43,000 \h Maybe are you going to see it For a long time. US military guys aren't good with pointing. 59 00:05:43,000 --> 00:05:46,470 \h Okay. So the brain has got gears spinning. 60 00:05:46,470 --> 00:05:52,110 \h In the military we're worried about understanding how people think, the science of learning, 61 00:05:52,110 --> 00:05:58,850 \h and using things like intelligent tutors and being Able to harvest brain power to do things like this, 62 00:05:58,850 --> 00:06:03,630 \h explore new world, and the connection between what Kennedy Space Center does and 63 00:06:03,630 --> 00:06:08,220 \h what NOC TSD does is about the spirit of innovation. 64 00:06:08,220 --> 00:06:11,710 \h We've got all these great, smart people like yourselves. 65 00:06:11,710 --> 00:06:16,780 \h We're going to harvest your innovative spirit and move forward and create new devices 66 00:06:16,780 --> 00:06:20,500 \h and new explorations and things like that. 67 00:06:20,500 --> 00:06:26,310 \h Dr. Peter Sengai is kind of known as the father of the learning organization. 68 00:06:26,310 --> 00:06:33,250 \h He wrote books, he gives speeches, he's kind of like the -- if you have a John Maxwell of leadership, 69 00:06:33,250 --> 00:06:36,910 \h he's the John Maxwell for learning organizations. 70 00:06:36,910 --> 00:06:43,780 \h His main point here is that conversation kind of like Mr. Cabana said earlier, 71 00:06:43,780 --> 00:06:47,470 \h conversation is the single greatest learning tool that you got. 72 00:06:47,470 --> 00:06:51,030 \h Not the massive computers and the research that you do. 73 00:06:51,030 --> 00:06:56,820 \h It's all about the people and the conversations and the sharing of that knowledge. 74 00:06:56,820 --> 00:07:05,320 \h So in the navy and NASA, represented by NOC TSD and KSC, these are two organization that's 75 00:07:05,320 --> 00:07:12,160 \h have innovated in our past. You saw examples of that earlier. We're trying to move forward. 76 00:07:12,160 --> 00:07:15,410 \h We have airplanes that you flew out at sea. Put man on the moon. 77 00:07:15,410 --> 00:07:19,660 \h There's things like the modern day fighters that you've never seen before 78 00:07:19,660 --> 00:07:21,760 \h that can do the craziest things in the air. 79 00:07:21,760 --> 00:07:26,370 \h It's amazing, as well as landing something on mars and looking around. 80 00:07:26,370 --> 00:07:29,310 \h These are the kind of innovations that are happening today. 81 00:07:29,310 --> 00:07:35,230 \h What's the next step? The next step is about learning. 82 00:07:35,230 --> 00:07:43,320 \h The next is how do we get from all that greatness from the past, not stop that great learning. 83 00:07:43,320 --> 00:07:47,010 \h So we stop innovation, but figure out ways to keep dreaming and visualizing and 84 00:07:47,010 --> 00:07:53,220 \h imagining what could be next. What the maybe next thing is. 85 00:07:53,220 --> 00:08:00,260 \h So what is next? The next is to start in a journey of learning because in my mind, 86 00:08:00,260 --> 00:08:03,370 \h learning is what enables that innovation. 87 00:08:03,370 --> 00:08:08,690 \h And learning isn't just what you get in a book and just what you get in college or 88 00:08:08,690 --> 00:08:12,480 \h high school or grade school or in your S.T.E.M. Classes. 89 00:08:12,480 --> 00:08:20,040 \h Learning is much more than that. So one of our reasons for learning in the navy is we 90 00:08:20,040 --> 00:08:22,380 \h do pretty inherently dangerous things, kinds of like here. 91 00:08:22,380 --> 00:08:28,360 \h You can't see it too well, but behind the jet exhaust and that f-18 hornet that's coming out, 92 00:08:28,360 --> 00:08:35,240 \h probably something around 1,200, 1,300 nautical miles per hour, 93 00:08:35,240 --> 00:08:40,910 \h about six feet on the other side of the flames are people we call troubleshooters or final checkers. 94 00:08:40,910 --> 00:08:48,680 \h The business is pretty just like i said with the early aviators. It's unforgiving of error. 95 00:08:48,680 --> 00:08:52,620 \h So we've got to train these guys. We've got to get them to learn and learn like they 96 00:08:52,620 --> 00:08:56,450 \h know it like the back of their hand. There is no room for error. 97 00:08:56,450 --> 00:09:02,130 \h There are occasions that you have to train for stuff that you don't intend to do it in real life. 98 00:09:02,130 --> 00:09:09,750 \h For instance, Captain Sullenberger, he did not ever practice that landing in the Hudson. 99 00:09:09,750 --> 00:09:14,000 \h He practiced it not in a real airplane, he practiced in a simulator. 100 00:09:14,000 --> 00:09:18,610 \h There are things that you have to imagine what the impossible is and train ahead of time. 101 00:09:18,610 --> 00:09:25,840 \h It's those innovative thinkers that are thinking up the impossible. 102 00:09:25,840 --> 00:09:32,270 \h So there's more than just great ideas, there's great ideas that get driven by requirements. 103 00:09:32,270 --> 00:09:36,220 \h One of the requirements is our economy and the dollars that it costs. 104 00:09:36,220 --> 00:09:42,370 \h We do simulations partially because it's a great thing to do for training, but also pause it costs less. 105 00:09:42,370 --> 00:09:47,320 \h And in fact even our most expensive simulations are much cheaper than doing stuff in a real airplane 106 00:09:47,320 --> 00:09:52,560 \h or real surface ship or submarine or driving tanks and things like that. 107 00:09:52,560 --> 00:09:56,900 \h We try and save money, and part of the reason is it keeps those airplanes and 108 00:09:56,900 --> 00:09:59,090 \h submarines and surface ships around for much longer. 109 00:09:59,090 --> 00:10:05,450 \h And our tax-paying dollars don't have to buy new ones. So innovation gives us new products. 110 00:10:05,450 --> 00:10:13,070 \h Here's an example. A simulation of a simulator in a virtual world. 111 00:10:13,070 --> 00:10:18,800 \h And it allows people to get together and collaborate while they're in a virtual role, 112 00:10:18,800 --> 00:10:23,930 \h even when they live in different parts of the world, but they can join forces and learn 113 00:10:23,930 --> 00:10:30,210 \h things and try out things. This is a simulation of the combat ship. 114 00:10:30,210 --> 00:10:36,610 \h A whole different way of thinking. We have ships that the plan is that they will sail on deployments that 115 00:10:36,610 --> 00:10:40,820 \h have their crew, they'll come back, there will be a separate crew, shore back in the states. 116 00:10:40,820 --> 00:10:47,250 \h And when the ship comes back, they'll get on board, they'll be trained up and ready to go. 117 00:10:47,250 --> 00:10:52,570 \h This is a simulator that includes the loss of oxygen. So hypoxia. 118 00:10:52,570 --> 00:10:56,380 \h And this person will know much better what it's like in the real world how to 119 00:10:56,380 --> 00:11:00,400 \h control the plane if he loses oxygen. 120 00:11:00,400 --> 00:11:05,720 \h You lose oxygen, you're going to have a tough time performing most of the time. 121 00:11:05,720 --> 00:11:14,150 \h Also in the world of medical, we have a partnership with our federal friends and brothers at the VHA, 122 00:11:14,150 --> 00:11:16,740 \h the Veterans Hospital Administration. 123 00:11:16,740 --> 00:11:23,630 \h And this is why we do things in collaboration because collaboration creates innovation, 124 00:11:23,630 --> 00:11:27,720 \h and it makes things happen that we can't do on our own. 125 00:11:27,720 --> 00:11:33,490 \h Things don't happen in a bubble. Collaboration started at the research park. 126 00:11:33,490 --> 00:11:38,380 \h We started there in 1988. And then if you build it, they will come. 127 00:11:38,380 --> 00:11:43,930 \h You combine the navy warfare center with the UCF institute of simulation and training, 128 00:11:43,930 --> 00:11:46,970 \h and all the other DOD services showed up. 129 00:11:46,970 --> 00:11:51,880 \h We cranked out $5 billion a year in contracts, and all the contractors come. 130 00:11:51,880 --> 00:11:58,080 \h And we leverage the medical modeling and themed entertainment modeling and simulation and the gaming industry. 131 00:11:58,080 --> 00:12:10,250 \h And you create lots of collaboration, and you make big things happen. The next step is about learning. Learning. 132 00:12:10,250 --> 00:12:15,580 \h We're taking a big swing at the warfare center with how we're going to become a learning organization. 133 00:12:15,580 --> 00:12:23,370 \h The goal is to do that with what dr. Sengai talked about. Here's the definition of a learning organization. 134 00:12:23,370 --> 00:12:30,310 \h Really it's about sharing that knowledge, gathering knowledge, and using it to do something special. 135 00:12:30,310 --> 00:12:35,920 \h That's a Garvin definition. The next one is Dr. Sengai. Very similar. 136 00:12:35,920 --> 00:12:47,180 \h It's about being together and collectively enhancing what we can do. 137 00:12:47,180 --> 00:12:55,810 \h So the way you make a learning organization happen is you put people together that want to learn together, they share ideas. 138 00:12:55,810 --> 00:12:59,140 \h You end up with an environment where you have processes and procedures that allow 139 00:12:59,140 --> 00:13:04,000 \h you to make sure those people are getting together and learning with each other. 140 00:13:04,000 --> 00:13:13,980 \h You put leaders together that incorporate lessons learned and give people time to reflect and do lessons across other teams. 141 00:13:13,980 --> 00:13:26,650 \h And then reward innovation. And I'm two slides ahead. There we go. 142 00:13:26,650 --> 00:13:34,920 \h So my story is that collaboration enables learning which fosters innovation. 143 00:13:34,920 --> 00:13:38,720 \h And that's what -- that's what we need to do. You can do all the book learning in the world, 144 00:13:38,720 --> 00:13:43,140 \h but if you don't share that across different competencies of smarts, you're going to have a hard time 145 00:13:43,140 --> 00:13:50,550 \h creating exciting, new, collaborative items. I appreciate that. That's my story. 146 00:13:50,550 --> 00:13:54,340 \h If we don't do these kind of innovations here, you're not going to survive. 147 00:13:54,340 --> 00:13:56,600 \h We don't do it here, we're not going survive. 148 00:13:56,600 --> 00:14:02,030 \h The war fighters are out there taking care of, you know, going in harm's way and taking care